![]() You roll those dice and you pick the die with the middle score. You’re always rolling three dice, so if none apply, you use a four-sided die. To do one of the above actions, you pick a Quality, a Power whichever die reflects your status (Green, Yellow, Red), then take the relevant dice listed for each of them. The rolls themselves are when my praise for this game starts to dip a bit. There’s a scale of success, but this is how much of a modifier you add or remove from whoever’s acting.ĭefend – This action absorbs damage from people’s attack rolls. These rolls work on a scale of success, like the Fate or Dr Who RPGs.Īttack – Similar to Overcome, but the level of success is how much damage gets caused.īoost or Hinder – for when folks help out. You might be trying to outrun a person, climb up a volcano or anything like that. ![]() Overcome – This is a standard action where you’re trying to overcome a problem. When your character is KO’d, they are still able to take one action on their Abilities list, much like how you can still help out in the card game when you’re floored. This is a great way of gating off superpowers so that all those third act kind of abilities like Flash running back through time or Superman freezing a ton of villains can wait until needed instead of being used all the time. The health of each character and the tension of the scene starts at Green and then if either shifts through Yellow or Red, then the next suite of powers is added to the list. Then there are Abilities, which are divided out into Green, Yellow, Red and KO categories. Then there are Powers and Qualities which are listed with die types for each one. They’re where the hero’s superheroness comes from. There are also the simplified rules explained including the types of actions players can take.Ĭharacters consist of two Principles, which give some RPG prompts and abilities. The playbooks are clearly laid out, with character details (a lot of which are just here for flavour but look like they’ll mean things when the character creation rules are published), stats and really nice explanations of what they all mean. Wraith – A billionaire who fights crime at night as a dark detective, wielding several gadgets which help give her versatility in any situation.Īnd their former intern, Unity – A technology-manipulator who creates golems which can do her bidding. Tachyon – A super-scientist super-speedster, a genius who never stops moving. Legacy – An inspirational superhero able to fly, invincible, basically almost a Superman package, but as a bit more of a buffer/supporter than the Man of Steel ![]() The package itself is best as a physical release, being a cover which can act as a screen, several character booklets, a GM’s booklet, six adventures in their own comic-looking booklets and a bookmark advertising their amazing Sentinels lore podcast ‘The Letters Page’.Ībsolute Zero – Trapped in a temperature-regulation suit, Absolute Zero damages himself to cause far more damage to others in the form of icy blasts.īunker – A military man in a mech which can shift forms, presenting different suites of powers depending on which mode he picks. I assume this also means that the rules could change between now and the game’s official release. Until then, the Starter Set is a very pretty product to tide people over and give a preview. The RPG itself hasn’t come out yet and is due to appear on Kickstarter at some point in the future. The Sentinel Comics RPG is set after the final storyline of Sentinels of the Multiverse and the RPG needs no prior knowledge of the world. So when I saw there was an RPG, I had to try it out. As I said, I’m a massive fan, I’ve bought their miniatures-based game, I’ve bought their ludicrously large storage box: The heroes, villains and environments in the card game each modify the simple rules to thematically reflect their powers. It’s a co-operative superhero card game with an incredible amount of lore buried in the cute art and fun quotes. Sentinels of the Multiverse is a game I’m a massive fan of. ![]() Designed by Christopher Badell and Critical Hit Studios.
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